Best druid cantrips 5e. The Circle of the Land is the best druid subclass in D&D 5e for players who prefer using flexible spells to tackle their problems and who can overlook the loss of Wild Shape in combat. Best druid cantrips 5e

 
The Circle of the Land is the best druid subclass in D&D 5e for players who prefer using flexible spells to tackle their problems and who can overlook the loss of Wild Shape in combatBest druid cantrips 5e You instantly make a flower blossom, a seed pod open, or a leaf bud bloom

You affect it in one of the following ways: You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location. You cause numbing frost to form on one creature that you can see within range. Best Druid Spells 5e 20. It is also safer than just palming a doornob. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Furthermore, it deals necrotic damage. Conjuration cantrip. 5th Edition (5e) Druid spell list, organized by level. The Best 5e Ranger Spells: Level 1. Magic Initiate can make a ranger much more versatile. That's not an easy question as the Druid options are quite limited. Core Rules. Best Druid Spells in 5e D&D. The Circle of Stars Druid is a somewhat flexible subclass with ways to be offensive, defensive, and supportive depending on the situation. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. To cast a spell, a character must weave the invisible strands of magic that permeate the world, pinning them in place in a particular pattern and then releasing them to unleash the. You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. Personally I would probably go with Thorn Whip + Mold Earth + Control Flame. It’s not uncommon for classes that can get multiple attacks (like Monks, who are also Wisdom-based) to multiclass into Druid just for this cantrip! Related: The Complete Guide to the Druid in D&D 5e. CantripBack to the post, the idea of a healing cantrip doesn't work. Whether it’s taken as part of the race/lineage at level 1 or instead of ASI at level 4, Magic Initiate (Druid) is always a good choice. A comprehensive guide to the Druid class in Dungeons and Dragons 5th edition, covering its features, abilities, races, skills, feats, weapons, armor, and more. ⚠️Shillelagh. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. Although a strong debuffer, the. As a bonus action, the Druid can spend up to half their total amount of these dice to heal an ally within 120ft. When preparing spells, Druids can choose a number of spells equal to their level plus their Wisdom. Sure, it costs a 2nd-level spellslot, but you’re gonna get an insane amount of healing from it (and it’s still a bonus action!). Primal Savagery and Thunderclap are your melee cantrip options. It gives you a solution to so many problems, which is why this cantrip is an absolute MUST for any Druid. A creature within 60 feet of you regains 70 hit points and is cured of any blindness, deafness, or diseases that are affecting it. Released: 2014. How and When to Use ShillelaghAdd a comment. Light always serves as one of 5e ’s best Cantrips for its instant lighting option. Beast Barb 6/ Spores Druid X. If it helps the story/you are starting beyond 1st level in your game, perhaps start with 1 level of Arcana Cleric. Bonus action cantrips get an automatic spot in the top ten, and when you add in yet another funny name you just know we gotta give Shillelagh some love. The character gains a pool of d6s equal to their Druid level. During the day the druid will ideally cast 6 times using these three spells to fill 4 first level slots and 2 second level slots. The Elemental Evil cantrips like mold earth and shape water are brilliant. From storms to cones to spheres, they have it all. Just keep in mind thorn whip pulls monsters to you and is short range. • 5 yr. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. That’s nice, since you might outgrow some cantrips or find that a. Druids are a little wonky. Most of their utility cantrips (e. Gust. On a failed save, the creature takes 1d6 thunder damage. Casting T ime: 1 action. With this bonus cantrip, you are back to being right alongside other full casters while still getting your Wild Shape and. Limiting any cantrip to a certain amount in anyway you might well play a subclass such as a dreams druid or celestial warlock considering they have healing outside of spell slots. I would ignore the damage cantrips unless you’re doing a shillelagh build, or thorn whip for damage and battlefield control. A druid sits in quiet meditation deep within the natural world. Mage Hand. 2nd-Level Evocation. Primal Savagery does more base damage, but Thunderclap is an AoE. Here are the other 1st-level druid spells and my X/5 rating for. If you choose this, you’ll be left with Nature, Medicine, Perception, Arcana, Religion, and Insight as the potential choices for the two Class options. Balm of the Summer Court: From 2nd level, the Druid becomes a fount that healing energy just springs from. Wizard 2 (School of Illusion): Minor Illusion+3 Cantrips +4. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table. If you have a reach weapon and your enemy provokes an opportunity attack, you cannot use the War Caster feat to cast green-flame blade or booming blade. Related: D&D 5e Ability Scores Explained. Goblin for hiding in nature and that BA disengage (great on any caster) Dwarf, Gith, or other race with martial weapon proficiencies if you want to wield something a little heavier in combat. The wave of thunder that you create deals 2d8 of damage, and pushes creatures 10 ft away from you. 30 feet for your ranged spell attack cantrips is just woefully inadequate IMO. Art by Subtle Spell. It can roll the die before or after making the ability check. A druid’s innate connection with the natural world grants them the power to transform into animals, speak with flora and. Create Bonfire is slightly better, but requires concentration, hence why Produce Flame might be the pick to go for. Healing word is so good because it abuses how 5e handles unconsciousness and HP. Out of Combat - Guidance is arguably the best out of combat cantrip in the game. ) Circle of the Shepherd. #3 Apr 16, 2018. Mage hand, minor illusion, prestidigitation, green-flame blade, and booming blade are all good options. Create initial druid for magic combat with shield. This connection to nature is not just thematic but also reflects in the effects these cantrips produce. Thunderclap and Create Flame are, to me, the best druid damage cantrips. Out of Combat - Guidance is arguably the best out of combat cantrip in the game. Wood Elf Magic in 5e allows you to learn one druid cantrip of your choice. Tempest’s abilities and spells provide several fun crowd control, area control, and area damage options, allowing the Tempest Cleric to serve as an effective threat both at short and long range. Have at least one fire cantrip is a given. The racial passives of the Half-Orc race still work when in Wild Shape form. net. Nature (INT): A good knowledge skill but less important than Arcana or Religion. The spells must be of a level for which you have spell slots. Druids can change their prepared spells when they finish a long rest, taking 1 minute per spell level for each spell. Available For: Druid. At number six on our Cleric Cantrips 5E List is Thaumaturgy – an upgraded parlor trick. Races. Eldritch Blast. For the full overview of the druid class, check out our druid class guide. Cantrips: Shillelagh, Create Bonfire. 1 (“SRD 5. Standout spells for druid I like are faerie fire (1st level) to give your entire party advantage on a group of enemies, healing word (1st level) to get a downed ally back on their feet for a bonus action. Generally, clubs are not great for non-strength-based classes, such as the druid. Anything over 3 levels needs to be a significant achievement. An honorable mention goes to Druid, which is a bit more awkward to make work. 5th Level: Both options are technically situational, but Revivify is such a crucial. The spell list of the Druid is its main draw, and it features a strong emphasis on debuffing, healing, and summoning. Second Best Level 4 Druid Spell: Ice Storm. You grab the feat Telekinetic. 3rd Level: Two fire spells you don’t normally get as a druid. This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. Radiant damage in 5e is the damage type caused by holy or divine energy. Circle Spells: Depending on your “Land” you will have access to different spells: Arctic. And it comes in many forms, ranging from a bright flash of light to a column of holy fire that descends from the heavens. There’s just something about screaming Shillelagh (incorrectly) as you bash your now-magical club into the skull of a goblin. The biggest weakness for the Druid class is probably the cantrip selection. Even with the class' other features like Wild Shape, it is a spellcaster first and foremost. Though you can only cast this spell on a single item at a time. Bonus Cantrip and Natural Recovery emphasize the Circle of the Land druid's spellcasting strength compared to other subclasses early on. However, it is recommended to stick to Perception and Insight. You form frost on one creature in range. Shape Water (Dr, So, Wi) - Mostly a thematical cantrip, which has the same flavor of Control Flames and a bit more utility. And it buffs up to an average of 11, which is fine. By casting Druidcraft, you create one of the following effects:Drop the cantrip and buy a dozen violins, just in case you meet a couple of friends. ago. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Most adventuring parties will face the undead at some point in their travels. Wood Elf Magic. 15. we take a look at the cantrips in D&D 5e and give them a tier ranking. Thunderclap keeps you alive by getting things away from you, and Create Flame is a damage cantrip with great utility outside combat (important with so few spells). Many of their attack cantrips suffer from short range. Touching a break or tear in an object no larger than 1-foot repairs it. Two things to keep in mind: “best,” in my opinion, means most likely to be most optimal in the most common conditions. Frostbite Spell Details. Chill Touch. It’s worth noting that this spell has been slightly changed from previous versions, to the player’s advantage. Components: V, S. Arcane Eye may earn a small commission from affiliate links in this article. Being able to heal a large chunk of hit points from a safe distance is very potent. GuidanceTransmutation cantrip. Druid, Artificer. However, the best Circle of Spores druid builds make full use of the D&D 5e druid's versatile and powerful spell list. With this, you can dump ST or DX (especially ST, since DX gives initiative and AC) and still join melee eventually. I like the idea of doing a Firbolg Druid or a Variant Human Druid and using an attack cantrip, but I think doing Wood Elf for the +dex and longbow might be the best choice. If you enjoy summoning creatures and buffing your allies, this is a great option. Don’t forget the advice from the Ranger Handbook. After the attack (miss or hit), your teeth and nails turn back to normal. The wood of a club or quarterstaff you are holding is imbued with nature's power. On its own, Eldritch Blast is an excellent spell already, dealing 1d10. Alright, let’s start with the positives then. Duration: Up to one minute. Circle of the Shepherd offers excellent options for the Druid to support their party and to summon more powerful creatures with Conjure Animals and Conjure Fey. Take Sacred Flame, Eldritch Blast, or Vicious Mockery depending on your class (if available). . Range: 60 feet. Mage Hand (Artificer, Bard, Sorcerer, Warlock, Wizard) Player's Handbook. Take your 1st level in Arcana Cleric and pick up Booming Blade and Green-Flame Blade. If you choose this, you’ll be left with Nature, Medicine, Perception, Arcana, Religion, and Insight as the potential choices for the two Class options. Control Flames. 9) Shillelagh. Save: None. _____. 1. Natural Recovery (2): This allows you to recover some of your used spell slots during a short rest. It gives you a solution to so many problems, which is why this cantrip is an absolute MUST for any Druid. 1st Level SpellsBeing limited to a Druid cantrip with this feature limits its usefulness. Iced drinks, baby! Shillelagh (Dr) - A good Druid cantrip, this time for spellcasters. This article’s featured image for D&D 5e Druid Subclass Ratings Ranked Best to Worst is from Mythic Odysseys of Theros. Another cool thing about the teleport is that you can use it to teleport a willing creature up to 30 feet away (rather than yourself 60 feet). You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. This can be used in addition to the spell slot above, and you can cast. Wild Shape is the unique druidic ability “to magically assume the shape of a beast that you have seen before. Flavor it as your drow character undergoing his wizard training in the Underdark (a sort of Wizard-lite). Granted, this does take up space as a Prepared Spell. Sorry about that one, but it was right there. Natural Recovery. A wave of thunderous force sweeps out from you. And it comes in many forms, ranging from a bright flash of light to a column of holy fire that descends from the heavens. 3rd Level – Barkskin, Spike Growth. D&D Best Cleric Cantrips (All Cleric Cantrips Ranked Worst To Best) Magic is a staple in any fantasy game, and Dungeons & Dragons 5th edition is no exception. This cantrip functions as a 1d10 melee spell attack that deals acid damage, a relatively uncommon damage type when it comes to monster resistances. You can change cantrips with a Wish spell at the DM’s discretion. Charm Person – 3. Edit: Shillelagh is a great cantrip, but I assumed we were considering a monoclassed Druid, where it is a pretty bad cantrip starting at level 5. It’s a pretty great heal (outside of combat that is) that lets you heal up to six targets for 2d8+your modifier, this spell is nothing to sneeze at. At Higher Levels. The target must make a Constitution saving throw. Guidance, Shillelagh, and Sacred Flame/Vicious Mockery are the goto choices for most Tomelocks. D&D 5e/Next; Druid damage cantrip. Why This Is The Best Wizard Cantrip: Handy, literally. Tip 2: Understand Wild Shape. Druid 2 (Circle of Land): 3 Cantrips +3. Acolyte of Nature (Level 1) Pulling from the Druid’s bag of tricks, Nature Clerics get the Acolyte of Nature feat at level 1. Druids are powerful spellcasters, shapeshifters, healers, and protectors of the wild places of the world. The spells must be of a level for which you have spell slots. Ranger spells are an interesting mix of buffs and utility options with a handful of direct damage spells and healing options. Grasping Vine (Druid, Ranger): As a bonus action, and when you cast the spell, you can pull someone 20 feet towards a spot on the ground. Because of their infinite reusability, cantrips also tend to be less powerful than other spells, even 1st level spells, though if you use. And they can do this early on. The selection of cantrips for a spell c. A comprehensive list of all official spells for Fifth Edition. ”. Duration: Instantaneous. Ice Knife – 3. Choose one or two creatures you can see within range. 6. Druid. This spell channels primal energy through your teeth and nails, turning them into fangs and claws. You create a bonfire on ground that you can see within range. One of the first Druid spells available that any caster should take is Entangle. Coidzor • 5 yr. Stat up the other end. Tip 1: Remember that using this will drop Concentration on any other spell you have going. The best you can generally say for Druid cantrips is that they also do something else helpful. 4 [deleted] • 4 yr. Let’s take a look at one of the druid’s available cantrips – Produce Flame 5E. Cantrips. By Flutes / November 2, 2023 November 6, 2023. These spells can change daily. With this bonus cantrip, you are back to being right alongside other full casters while still getting your Wild Shape and weapon proficiencies! Related: The Best Druid Spells by Level in D&D 5e! Natural Recovery ( Level 2) Swarmkeeper Multiclassing. If I need to get out of melee, I use Mobile + GFB with a rapier. There's a huge difference between 5 hp and unconscious (0 hp). 1d6 psychic damage, Int save for no damage, on a failure -1d4 on next saving throw, scaling at level 5, 11 and 17. Visit them at: to use the Coupon Code TREANTMONK for 10% off initial subscriptionIf you like. Examples: Cast Entangle 6 times. Cantrips. Whenever you reach a level in this class that grants the Ability Score Improvement feature, you can replace one cantrip you learned from this class’s Spellcasting feature with another cantrip from the druid spell list. These two issues make this a pass. Since OP is making a "plain Druid", Thorns Whip is the best option on the. A great Rogue-Druid multi class build for DnD 5e. D&D Best Fighter. Components: V, S, M (mistletoe, a shamrock leaf, and a club or quarterstaff) Duration: 1 minute. Spell Lists. Tip 2: Remember that this has to be cast in advance of an action, not as a reaction on another's combat turn. At second level they suddenly become the best offensive frontliner. You can always take more warlock cantrips if you like. Strixhaven: A Curriculum of Chaos. Daunting Roar is a nice crowd control option, but it works best when you’re in melee and surrounded by enemies, and the only druid that thrives in that scenario is Circle of Spores. With a range of thirty feet, the Mage Hand cantrip conjures a spectral hand the caster can control, allowing them to grasp objects with a carrying capacity of up to ten pounds. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a variety of roles and play styles. . 5. I cannot recommend it enough. Nature’s Scholar: Druid 10/Wizard 2. Guidance is a fantastic support option to. Shape Water is probably the best of them. Create Bonfire is good for lower levels where concentration doesn't matter as much, and can block off corridors and such with ease. Statuses Inflicted: Affected weapon’s damage. Druid with a battleaxe or greatsword is a bit unconventional. The Circle of Stars Druid was published in Tasha’s Cauldron of Everything alongside the Circle of Spores and Circle of Wildfire Druid subclasses. Thorn Whip is a fairly standard cantrip for combat. This puts you back on par with other full casters, which is nice. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. • Bones of the Earth. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the. This Spell Sniper 5e Guide will cover everything you need to know about how this spell functions in D&D 5e and how to play it efficiently. This is only a good option for Circle of Spores Druids because it is a melee-focused cantrip – one that is actually. 1st Level. Lightning’s Bite: Druid 9/Cleric 3. 1. The Circle of the Land is the best druid subclass in D&D 5e for players who prefer using flexible spells to tackle their problems and who can overlook the loss of Wild Shape in combat. Note: Mending physically repairs constructs or magic items but cannot restore their magic. Evocation. And that means your party can keep going longer without needing short rests and expended hit dice. The Wild Beyond The Witchlight. Range: Thirty feet. Druid 1st level spells: Healing Word. The +1d4 to hit can work out to lots of extra damage with the -5/+10 tradeoff. Druid is perfect for your concept. It leans into the druid’s protective role over beasts and fey creatures. Transmutation cantrip. CR2 gives vital combat options like the giant constrictor snake and aurochs. Typically, Druids only start with 2 cantrips versus Wizards and Clerics who start with 3. Shillelagh. You manipulate it in one of the following ways: If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet. Evocation. My personal Tomelock/Fire Draconic Sorcerer is Fighter-dipped, so I skipped Shillelagh and took both SF and VM. Also, ice knife is a really fun spell that goes from being decent range to very long range (60-120). Kinda high spell level for such a simple effect, but great combat control. Typically, Druids only start with 2 cantrips versus Wizards and Clerics who start with 3. org. Animal Friendship Charm Person Create or Destroy Water Cure Wounds Detect Magic Detect Poison and Disease Entangle Faerie Fire Fog Cloud Healing Word Goodberry Jump Longstrider Purify Food and Drink Speak with Animals. While it is a Druid spell, it can be used by Paladins who take the Oath of the Ancients. 4 Sacred Flame. The druid is the all-purpose tool of Dungeons & Dragons classes, capable of switching from a frontline tank to a divine damage dealer to a battlefield controller. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. It is also safer than just palming a doornob. And that means your party can keep going longer without needing short rests and expended hit dice. . Land Druid is what you want, and Coast fills the theme for your "Sea-bound" character. Domain Spells, Arcane Initiate: If you want wizard spells, multiclass into wizard. Kick In The Door by Justine Cruz. Each of these options provide two druid cantrips, at least one of which needs to be one of the following: Create Bonfire. What is this guide? This guide is meant as a deep dive into the best spells for the 5e druid. Nothing too strong, but it’s. Druid spells. The biggest talking point I would say is the Druid Cantrip. This video discusses the best druid cantrips in dungeons & dragons 5e. They often revolve around nature-based themes, be it manipulating the elements, communing with animals, or healing wounds. Transport Via Plants is one of a druid's best spells in 5e, and one of the best travel spells overall. Check out the Druid Spell List Breakdown on rpgbot. Gust) are underwhelming and are just worse versions of arcane options like Prestidigitation. While the Eldritch Adept feat allows a character to gain traits commonly associated with Warlocks, the Fighting Initiate feat allows a character to gain utility associated with Fighters. Bonus Circle of Spores spells: chill touch, animate dead…. Expand Post. The Circle of the Moon lives and dies by its Wild Shape, particularly in combat. Explorer. Free Guiding Bolts. More generally, Clerics are the best healers in the game, and have among the best support, utility, and divination options in the game. When you take the Magic Initiate Feat, you learn two cantrips of choice from a magic class’s spell list: Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard. Basically a Druid with Ranger abilities. Shillelagh (Cantrips) Casting this level 0 spell causes the wood of a club or a quarterstaff you are holding to be imbued with nature’s power. Cantrip. Wisdom lets a druid prepare more spells and makes those spells much more effective. Honorable Mention: Druid. Choose a firbolg, lizardfolk, aarakocra or tortle race. Bonus Cantrip. On the surface, Thorn Whip's effects may seem minimal. Shillelagh is a solid Tier 1 cantrip option for druids. Cantrips will out scale Shillelagh after level 5 if you don't take levels in Monk, and Monk isn't really beneficial to a non-Moon Druid. However, since the druid has access to the Shillelagh cantrip, which changes a weapon’s damage to 1d8 and changes the modifier to the spellcasting one, clubs have the potential to deal a lot of damage. The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. Nature Cleric 5e Domain Spells. #3 May 4, 2021. When you take the Magic Initiate Feat, you learn two cantrips of choice from a magic class’s spell list: Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard. If you get a +1 or 2 staff the damage scales up. Rock-hard ice rains down in a 20-foot-radius, 40-foot-high cylinder centered on a point within 300 feet. RELATED: 10 Best Feats For Combat In D&D, Ranked. Second Best Level 4 Druid Spell: Ice Storm. Publisher: Wizards of the Coast. Best Background for Druids. Druidcraft is good fluff. Mechanically, it would be beneficial to choose additional spells from the druid class, as both druids and clerics use Wisdom for spellcasting. Feats are Crusher & Telekinetic. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. It lets your quarterstaff or club hit as hard as any fighter's one-hand. But Shillelagh is a cantrip that has the potential to be very high-impact in the right situations. RELATED: Top 15 Feats in D&D 5e, RankedSee Also: Best Feats for Land Druid 2nd Level: Bonus Cantrip, Natural Recovery. Occult: Esoteric Magic gained by willpower and finesse, or through the power of blood. The Complete 5E Ritual Spells Guide. Best Cantrips lv4 Druid 5e . Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. In addition to your two cantrips, you choose to learn one first-level spell from that same list. Best Cantrips 5e 20. This spell is definitely boosted to the top of this list because of its deep connection to the Warlock class. Those are all great spells, but all require concentration. Casting Time: 1 action. 7th Level – Dominate Beast, Grasping Vine. Circle of Wildfire Spells: A nice balance between healing and damage options, the spell list adds numerous fire damage spells from the sorcerer and wizard spell lists. 11/10 cannot recommend highly enough. Druid’s cantrip list is one of the better lists, though. This means that playing a druid as the main protagonist of Baldur's Gate 3 could lock you out of special interactions. The only prerequisite for taking this feat is that you need to be a Wood Elf, which is a given. This allows you to GMW it, granting a free +5 to your AC. So far: 43/44 Cantrips. Medicine (WIS): Pointless as you have magical healing capabilities, maybe good for RP. . This subclass doubles down on that aspect, making your summons far more durable and reliable as a source of damage. Cantrips from the Wizard spell sheet rely on. Bonus Cantrip. A Druid Spell Guide : r/dndnext. On its face, Thorn Whip is a respectable ranged attack cantrip, doing 1d6 base on a successful melee spell attack roll. The Artificer’s spell list takes a lot from the Wizard’s spell list, but also includes several excellent options from the Cleric spell list. If your target fails a dexterity save, they will take 1d8 radiant damage. snackalacka • DM • 3 yr.